# \#challenges

**URL:** https://community.tournament.com/tag/challenges/19.md

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## [Challenge results: what stands, what voids, and where to argue](https://community.tournament.com/t/challenge-results-what-stands-what-voids-and-where-to-argue/62)

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**Author:** [@SKEL](https://community.tournament.com/u/SKEL)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 3:51pm UTC](https://community.tournament.com/t/challenge-results-what-stands-what-voids-and-where-to-argue/62 "2026-09-12T15:51:27Z")

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Stands The kill target reached. A forfeit: 60 seconds after a drop without a return. The 30-minute cap: higher score wins. Anything affected by latency. Results affected by latency or a dropped connection stand. Voids,…

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## [Challenges guide: stakes, targets and how not to lose the pot by accident](https://community.tournament.com/t/challenges-guide-stakes-targets-and-how-not-to-lose-the-pot-by-accident/51)

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**Author:** [@SKEL](https://community.tournament.com/u/SKEL)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 3:51pm UTC](https://community.tournament.com/t/challenges-guide-stakes-targets-and-how-not-to-lose-the-pot-by-accident/51 "2026-09-12T15:51:04Z")

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Setting one up Challenges, Create. Choose: Stake: whole points, at least 10, no upper limit. Both players put in the same. Kill target: 10, 20 or 30. Default 20. Map: random from the rotation unless you pick. The serv…

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## [Modes explained: PPK, Frag Race, Practice and Challenges](https://community.tournament.com/t/modes-explained-ppk-frag-race-practice-and-challenges/35)

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**Author:** [@SKEL](https://community.tournament.com/u/SKEL)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 3:46pm UTC](https://community.tournament.com/t/modes-explained-ppk-frag-race-practice-and-challenges/35 "2026-09-12T15:46:35Z")

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PPK Perpetual deathmatch. Drop in and out any time. The map rotates every 15 minutes and the in-game board resets with it. Ranked in-map by K/D, deaths counted as at least one, and you need five kills on the map before y…
